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COMPUTER GRAPHICS

Computer Graphics (CG) is a subfield of Computer Science which studies methods for digitally synthesising and manipulating visual content. It plays an important role in generating visuals effectively and meaningfully from multiple sources of data types, including images, videos, 3D models, multidimensional data, scientific data via sensors, or input data from various devices. The output will be displayed through computer or mobile screens, Virtual Reality, Augmented Reality, or hologram. CG has been a core technology in digital photography, film, video games, cell phone and computer display. In addition to IR4.0, CG research goes beyond entertainment through contributions in specialised fields such as medical data visualisation, scientific data simulation, teaching and learning application, big data visualisation, Internet of Things (IoT) data representation, virtual reality, augmented reality, extended reality, and GPU processing. Related studies include applied mathematics, computational geometry, computational photography, image processing, and information and scientific visualisation. Applications of computer graphics include special and visual effects, engineering and simulation, computer aided geometric design, teaching and learning, digital art and video games, extended reality, and geographical information visualisation.


ENTRY REQUIREMENT
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LIST OF EXPERTS

Faculty of Computer Science and Information Technology
Prof. Dr. Rahmita Wirza O. K. Rahmat
Assoc. Prof. Dr. Puteri Suhaiza Sulaiman
Dr. Ng Seng Beng
Dr. Siti Khadijah Ali

Updated:: 15/02/2023 [aslamiah]

MEDIA SHARING

SCHOOL OF GRADUATE STUDIES
Universiti Putra Malaysia
43400 UPM Serdang
Selangor Darul Ehsan
03-9769 4225
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